Table of contents - chimkey_l

Info
Credits
Play Information
Construction
Compile / Testing
Designer Notes
Installation
Copyright Permissions

Info

Title Chimkey League
Filename chimkey_l.bsp
Author Eat
e-mail eat@body-count.org
Website http://www.body-count.org
Description Capture the Flag
Additional Info You can find me in #bodycount and #tfc.mapping on the IRC server QuakeNET

Credits

Thanks to nearly all of =BC= who gave me ideas, helped me find bugs and told me to finish the damn thing, Cheers to Deerhunter Afx Wlz BladeSpirit Disa Lifeless Undz Luc0 B0wnz Skins Defrag TurgidLeafMan Mercutio Dimps Drak Revz Ricz LordDW Al3x and luc0s mam for makin ace cuppas. Also a big sorry to anyone who downloaded the doomed original chimkey.

Play Information

Single Player Negative
Deathmatch Negative
Cooperative Negative
Team Fortress Classic Indeed
Difficulty Settings Negative
New Sounds Do I look like I know how to use wavs?
New Textures Nope
Size Medium
Recommend # of players 16

Construction

Base From scratch
Editor used Worldcraft v3.3 | Zoners Compile Tools v2.2.4
Known Bugs I spent a very long time devising a way of stopping a stupid bug which made an invisible ledge above the balconies on each base. In the end I made clip walls direct you away from it so thats why they are there. If you think there are any other errors then they are probably as I intended it.
Build Time Started Summer 2000, totally rebuilt Spring 2001 to remove errors and reduce r_speeds, released after my exams in summer 2001

Compile / Testing

Machine Pentium 3 500 Mhz, 192 MB RAM, TNT2
Compile Times
hlcsg 241.29 seconds
hlbsp 78.76 seconds
hlvis 192.13 seconds
hlrad -extra 2589.57 seconds

Designer's Notes

This map is designed to be a fast paced and relatively high scoring map. I have tried to keep r_speeds to a minimum to help people with low end PCs - they only go over 500 in one place and average about 300. The rocks were a bast to make - I used 4 sided polygons which are kinda tricky. Anyway hope you enjoy it.

Installation

Unzip all files to your TFC/maps folder

Copyright and Permissions

I am all for this map to be distributed by whatever means so that as many people as possible can play it. If you want to decompile it you may but I would like to be asked before you copy parts. If you do want to see the orginal .rmf come and find me and I will gladly give it to you :>