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Title : | The Game (Kristine Edition -K-) |
RMF/MAP : | K_TheGame.RMF\ K_TheGame.MAP |
Version : | 1.0 (Final) |
Filename : | K_TheGame.ZIP |
Size : | 8 folders containing 19 files. 4.28mb. |
Author : | Foster Hoskins (Gladiator, -=EnDeR=-) |
Email Address : | romeotfc@hotmail.com |
Homepage : | http://www.anomalousmaterials-hl.cityslide.com |
ICQ : | 108575806 |
Description : | A new type of TFC map with the feel of single player Half-Life, co-operatively. |
Objective : | Get out of the complex by any means neccesarry. You'll need the help of your friends. |
Number of Teams : | 1 (Blue - Civilians) |
Class Restrictions : | Civilian only - Blue |
Recommended # of Players : | 2+ (The more the merrier!) |
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Single Player : | No (But I tried!) |
Co-op : | Yes (In it's special way.) |
Team fortress : | Yes |
Deathmatch : | No |
Difficulty Settings : | No |
Scoring Information : | 2001 team points for defeating TheGame. |
Player Spawn Points : | About 70 info_player_teamspawns (mobile) |
Known Errors/Bugs : | Sometimes the spawn points after the Control Room by the Houndeye Death and the spawns by the Generator Room will spawn you in the very beginning (pitch black). To fix this bug, either change to Spectate team and back to Blue, or type KILL into the console. Keep doing this until you spawn where you should. |
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Base : | None |
Software Used : | WorldCraft3.3, Paint Shop Pro v 7 Free Evaluation, Half-Life Model Viewer v 1.23, Wave Flow v 3.7 Shareware, Wally v 1.55b, CDex v 1.30, Microsoft PhotoDraw 2000 v 1, PakScape v 0.08, Zoners Half-Life Tools v 2.2.2, and Chainsaws Batch File Compiler v 2. |
Map Started : | August 2nd, 2001 |
Map Completed : | September 1st, 2001 |
Working Time: | 75+ hours (serious) |
Compile Time: | (Read K_TheGame.LOG) |
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New Textures : | Yes [11 new textures] (Kristine.WAD embedded into the .BSP) |
New Sounds : | Yes [4 new waves] (Congrats.WAV, intro_seq3.WAV, OpFor1.WAV and cluck2.WAV) |
New Skins\Models : | Yes [1] (bluebird.MDL) |
New Sprites : | Yes [1] (rain.SPR) |
New Music : | Yes [OpFor1.WAV] |
New Sky : | No |
Skybox Used : | Night |
CD Track # : | 1 |
Solids : | 1992 |
Faces : | 12185 |
PointEntities : | 679 |
SolidEntities : | 337 |
Unique Textures : | 183 |
Texture Memory : | 3442176 bytes (3.36 MB) |
WADs used : | c:\sierra\half-life\tfc\kristine.wad c:\sierra\half-life\tfc\tfc.wad c:\sierra\half-life\tfc\tfc2.wad c:\sierra\half-life\valve\decals.wad c:\sierra\half-life\valve\halflife.wad c:\sierra\half-life\valve\liquids.wad c:\sierra\half-life\valve\xeno.wad |
Max Range : | 5000 |
Unzip K_TheGame.ZIP to C:\Sierra\Half-Life\ The Final Directory should look like this :
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tfc\ | *--K_TheGame.CFG | *--Maps | *--K_TheGame.BSP | *--K_TheGame.TXT | *--models | *--bluebird.MDL | *--sound | *--Kristine | *--Congrats.WAV | *--intro_seq3.WAV | *--OpFor1.WAV | *--cluck2.WAV | *--sprites | *--rain.SPR | *--Kristine *--Anomalous Materials.URL | *--Words | *--K_TheGame ReadMe.TXT | *--K_TheGame.DOC | *--Rain-readme.TXT | *--Trains.DOC | *--K_TheGame.LOG | *--K_TheGame ReadMe.HTM | *--Images *--skin.JPG *--skin2.JPG *--Heart1.JPG |
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This map is a co-operative map. It's my second attempt to bring the single player feel of Half-Life to the multiplayer TFC platform. And its quite a good job if I do say so myself. The map is designed to REQUIRE at least two players...(or gravity and friction control... which is no fun at all). There are many challenges in this map that will need more than one person...such as standing on a players head, going through a vent, and opening the door for him from the other side. There are also many single person challenges...such as the fan jumping in the Generator Room and the barrel hopping over lava. K_TheGame also has many cinematic scenes such as the argument between Barney and the scientist...and the Headcrab in the vent. Please please enjoy the map I worked very hard on it!
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Beta Testers : | Kristine Chris (Nomad) Myself (Of course) |
This map is the sequel to TheGame (also by me)...it has the same idea to bring the SP experience to TFC. This maps a much better attempt. I didn't want to use the custom sky greenxx.tga that I usually do because the OpFor1.wav alone is about 1mb and anyways...you only see the sky on 2 tunnel type occasions and at the player start...so I used nightxx.tga sky. The file K_TheGame - Readme.HTM was made by Kristine herself :-D using her super cool HTML skillz :-D. The model is from the Counter-Strike HL mod...the skin for chick.MDL is customized color wise with Paint Shop Pro and slapped on the model with Half-Life Model Viewer. OpFor1.WAV is track 18 off of the Game CD Half-Life: Opposing Force...extracted and converted to .WAV by CDex. Into_seq3.WAV is also from Opposing Force, extracted from the .PAK using PakScape. Congrats.WAV is the voice of the amazing Kristine :-D and she also made the heart logo C:\Sierra\Half-Life\tfc\Kristine\Images\Heart1.JPG using Microsoft PhotoDraw 2001! Enjoy the map so my work does'nt go in vain! Sorry the textures I made myself are sorta sloppy (the 3 name tags at the offices and the NOMAD screen)....my first time at Wally :-P. Have fun!
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The -K- I refer to is not a clan by the way. The -K- is for
Kristine, my girlfriend, who also plays TFC. I am showing extra care for her by making her a complete map collection under
the -K- title. Upcoming titles may include
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X. Other Maps By Author (In Order of Date) TFC :
SnipaChica -K- :
K_ConcMap
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Valve Software and Sierra Studios for introducing the greatest
game the world has ever seen, Half-Life. Valve Software for making the multiplayer Half-Life modification The Bathroom door texture by "The Postman" - heavengame@yahoo.com Have fun and enjoy the map!
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By downloading and playing this map you agree to this:
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