The Game (Kristine Edition -K-)

** This map designed for the Team Fortress Classic 1.5 Half-Life mod **

September 4, 2001

 

Table Of Contents

I. Info
II. Play Information
III. Construction
IV. Map Information
V. Installation
VI. Game Information
VII. Beta Testers
VIII. Note From Author
IX. -K-
X. Other Maps By Author
XI. Special Thanks
XII. Agreement
 

I. Info


Title : The Game (Kristine Edition -K-)
RMF/MAP : K_TheGame.RMF\ K_TheGame.MAP
Version : 1.0 (Final)
Filename : K_TheGame.ZIP
Size : 8 folders containing 19 files. 4.28mb.
Author : Foster Hoskins (Gladiator, -=EnDeR=-)
Email Address : romeotfc@hotmail.com
Homepage : http://www.anomalousmaterials-hl.cityslide.com
ICQ : 108575806
Description : A new type of TFC map with the feel of single player Half-Life, co-operatively.
Objective : Get out of the complex by any means neccesarry. You'll need the help of your friends.
Number of Teams : 1 (Blue - Civilians)
Class Restrictions : Civilian only - Blue
Recommended # of Players : 2+ (The more the merrier!)

II. Play Information


Single Player : No (But I tried!)
Co-op : Yes (In it's special way.)
Team fortress : Yes
Deathmatch : No
Difficulty Settings : No
Scoring Information : 2001 team points for defeating TheGame.
Player Spawn Points : About 70 info_player_teamspawns (mobile)
Known Errors/Bugs : Sometimes the spawn points after the Control Room by the Houndeye Death and the spawns by the Generator Room will spawn you in the very beginning (pitch black). To fix this bug, either change to Spectate team and back to Blue, or type KILL into the console. Keep doing this until you spawn where you should.

III. Construction


Base : None
Software Used : WorldCraft3.3, Paint Shop Pro v 7 Free Evaluation, Half-Life Model Viewer v 1.23, Wave Flow v 3.7 Shareware, Wally v 1.55b, CDex v 1.30, Microsoft PhotoDraw 2000 v 1, PakScape v 0.08, Zoners Half-Life Tools v 2.2.2, and Chainsaws Batch File Compiler v 2.
Map Started : August 2nd, 2001
Map Completed : September 1st, 2001
Working Time: 75+ hours (serious)
Compile Time: (Read K_TheGame.LOG)

IV. Map Information


New Textures : Yes [11 new textures] (Kristine.WAD embedded into the .BSP)
New Sounds : Yes [4 new waves] (Congrats.WAV, intro_seq3.WAV, OpFor1.WAV and cluck2.WAV)
New Skins\Models : Yes [1] (bluebird.MDL)
New Sprites : Yes [1] (rain.SPR)
New Music : Yes [OpFor1.WAV]
New Sky : No
Skybox Used : Night
CD Track # : 1
Solids : 1992
Faces : 12185
PointEntities : 679
SolidEntities : 337
Unique Textures : 183
Texture Memory : 3442176 bytes (3.36 MB)
WADs used : c:\sierra\half-life\tfc\kristine.wad
c:\sierra\half-life\tfc\tfc.wad
c:\sierra\half-life\tfc\tfc2.wad
c:\sierra\half-life\valve\decals.wad
c:\sierra\half-life\valve\halflife.wad
c:\sierra\half-life\valve\liquids.wad
c:\sierra\half-life\valve\xeno.wad
Max Range : 5000

V. Installation


Unzip K_TheGame.ZIP to C:\Sierra\Half-Life\ 

The Final Directory should look like this :

 

tfc\
|
*--K_TheGame.CFG
|
*--Maps
|     *--K_TheGame.BSP
|     *--K_TheGame.TXT
|
*--models
|      *--bluebird.MDL
|
*--sound
|      *--Kristine
|               *--Congrats.WAV
|               *--intro_seq3.WAV
|               *--OpFor1.WAV
|               *--cluck2.WAV
|
*--sprites
|      *--rain.SPR
|
*--Kristine
       *--Anomalous Materials.URL
       |
       *--Words
       |       *--K_TheGame ReadMe.TXT
       |       *--K_TheGame.DOC
       |       *--Rain-readme.TXT
       |       *--Trains.DOC
       |       *--K_TheGame.LOG
       |       *--K_TheGame ReadMe.HTM
       |
       *--Images
               *--skin.JPG
               *--skin2.JPG
               *--Heart1.JPG

VI. Game Information


This map is a co-operative map. It's my second attempt to bring the single player feel of Half-Life to the multiplayer TFC platform. And its quite a good job if I do say so myself. The map is designed to REQUIRE at least two players...(or gravity and friction control... which is no fun at all). There are many challenges in this map that will need more than one person...such as standing on a players head, going through a vent, and opening the door for him from the other side. There are also many single person challenges...such as the fan jumping in the Generator Room and the barrel hopping over lava. K_TheGame also has many cinematic scenes such as the argument between Barney and the scientist...and the Headcrab in the vent. Please please enjoy the map I worked very hard on it!

 


VII. Beta Testers


Beta Testers : Kristine
Chris (Nomad)
Myself (Of course)

VIII. Note From Author


This map is the sequel to TheGame (also by me)...it has the same idea to bring the SP experience to TFC. This maps a much better attempt. I didn't want to use the custom sky greenxx.tga that I usually do because the OpFor1.wav alone is about 1mb and anyways...you only see the sky on 2 tunnel type occasions and at the player start...so I used nightxx.tga sky. The file K_TheGame - Readme.HTM was made by Kristine herself :-D using her super cool HTML skillz :-D. The model is from the Counter-Strike HL mod...the skin for chick.MDL is customized color wise with Paint Shop Pro and slapped on the model with Half-Life Model Viewer. OpFor1.WAV is track 18 off of the Game CD Half-Life: Opposing Force...extracted and converted to .WAV by CDex. Into_seq3.WAV is also from Opposing Force, extracted from the .PAK using PakScape. Congrats.WAV is the voice of the amazing Kristine :-D and she also made the heart logo C:\Sierra\Half-Life\tfc\Kristine\Images\Heart1.JPG using Microsoft PhotoDraw 2001! Enjoy the map so my work does'nt go in vain! Sorry the textures I made myself are sorta sloppy (the 3 name tags at the offices and the NOMAD screen)....my first time at Wally :-P. Have fun!

 


IX. -K-


The -K- I refer to is not a clan by the way. The -K- is for Kristine, my girlfriend, who also plays TFC. I am showing extra care for her by making her a complete map collection under the -K- title. Upcoming titles may include
K_RJump
K_PipeBomb
K_Sniper
K_FlagCapture
K_CommandPoints
K_KingOfTheHill
K_DeathMatch
K_Invasion
Etc.
The reason you have alot of folders in the ZIP is to spread the -K- title further than just maps. The Kristine folder in tfc will continue to fill with files if you continue to download maps of the -K- series.

 


X. Other Maps By Author (In Order of Date)


TFC :

SnipaChica
JumperZ
JumperX
JumperCTF
TheGame
Suicidals
Driver_TFC

-K- :

K_ConcMap
K_SniperWar


Storm :
Under Construction

 


XI. Special Thanks


Valve Software and Sierra Studios for introducing the greatest game the world has ever seen, Half-Life.
http://www.valvesoftware.com
http://www.sierra.com

Valve Software and Gearbox Software for introducing the sequel to the greatest game the world has ever seen, Half-Life: Opposing Force.
http://www.valvesoftware.com
http://www.gearboxsoftware.com

Valve Software for making the multiplayer Half-Life modification
DeathMatch Classic.
http://www.valvesoftware.com

Clan [*S*]Storm for introducing me to the best TFC player ever Kristine!

Kristine for everything!

Chris (Nomad) for beta testing, checking for problems, and being
a good friend.
http://www.gtotfc.com

The multiplayer Half-Life modification Sven Co-op...for inspiring the map to be a...um...co-op map :P.
http://www.svencoop.com

Paveway for the flatbed prefab and all his other excellent Half-Life vehicles.

Rain.SPR - Corsten@gmx.li

The Bathroom door texture by "The Postman" - heavengame@yahoo.com
Extracted with permission from cs_747.WAD.


The multiplayer Half-Life modification Counter-Strike...just for being an excellent mod (and for the model, too!)
http://www.counter-strike.net

All the tutorials I read to get this far from my first map JumperZ (gack!).

JobaBob's works (PipeJump2001-r, Cube) for inspiring me to learn how to use multi_managers and for the style of the blackout assaults from Cube.

Kristine for the wonderful logo and her wonderful voice!
(tfc\Kristine\Images\Heart1.JPG)
(tfc\sound\Kristine\Congrats.WAV)

Dus and Benn for being good friends.

Info Design : http://info.gamedesign.net
Half-Life Editing Resource Center : http://halflife.gamedesign.net
The Handy Vandal : http://www.karljones.com/halflife/almanac.asp
HL-Department of Engineering : http://doe.lowlife.com/halflife

H o m e l a n d s [Skill server] for playing all of my old maps and hopefully this one soon :). (Thank scribla in particular.)
IP - 194.202.109.195:27015
http://homelands.scribla.co.uk

-AC-FruityBoy for getting me into Half-Life in the first place :).
http://www2.aristocrack.com/ac-clan/

Server Adminis for playing K_TheGame and any other -K- Edition maps.

You, the player, for downloading and hopefully playing, the map.

Did I thank Kristine yet?

Thank You Kristine for all the love!!!

Have fun and enjoy the map!

 


XII. Agreement


By downloading and playing this map you agree to this:

Do NOT use this map as a base for any other map. If you wish to distribute the map to ANYONE it must be in ZIP format and contain
ALL the folders and ALL the files from the original ZIP. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. Feel free to add this file in its original zip to any website or FTP site. Do NOT charge people for this map at all! Please Email me with any suggestions, bugs etc.

- The author and anyone else affiliated with the creation of the map cannot be held responsible for any emotional, mental, or physical damage K_TheGame may bring upon you.