Table of contents - mulch_fnf |
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Info | |
Credits | |
Play Information | |
Construction | |
Compile / Testing | |
Designer Notes | |
Installation | |
Copyright Permissions | |
Info |
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Title | Mulchman's FNF |
Filename | mulch_fnf.bsp |
Author | Mulchman |
mulchman@mulchman.org | |
Website | http://mulchman.org |
Mapping Website | http://mulchman.org/mmap/ |
Mapping Guild | http://mulchman.org/mm/ |
Description | Capture the Flag, torch2 style |
Additional Info | You can find me in #mm_guild on the IRC server GamesNET |
Credits |
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I'd like to thank Holy Goat for WILDSKY! This is THE best looking sky out there. It owns you! | |
I'd like to thank Zoner for his EXELLENT compile tools! | |
I'd like to thank CrocKilla for the female voice sounds! About time he got me those sounds. =) | |
I'd like to thank Epoch for his input and ideas. | |
Play Information |
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Single Player | Negative |
Deathmatch | Negative |
Cooperative | Negative |
Team Fortress Classic | Yes Baby, YES! |
Difficulty Settings | Negative |
New Sounds | Yes, thanks to CrocKilla! |
New Textures | Yeah, some Quake ones |
Size | Small |
Recommend # of players | 12 |
Construction |
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Base | Scratch |
Editor used | Worldcraft v3.3 | Zoners Compile Tools v1.6 | Holy Goat for wildsky |
Known Bugs | None. If you think something is wrong, I probably intended it to be that way. |
Build Time | Week or so. |
Compile / Testing |
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Machine | Pentium 3 550 Mhz, 512 MB RAM, Riva TNT2 Ultra (AGP) |
Compile Times (WC compile .log included) | |
hlcsg | 66.57 seconds |
hlbsp | 46.58 seconds |
hlvis | 1037.98 seconds |
hlrad -extra | 679.15 seconds |
Designer's Notes |
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Map is made exclusively for FNF - Friday Night Fights. Small matches are recommended. | |
Installation |
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If you have directories enabled in Winzip, then extract EVERYTHING into your half-life directory. Otherwise, here is where the files go: | |
Put the mulch_fnf.cfg into your half-life\tfc directory. | |
Put the mulch_fnf.bsp and mulch_fnf.txt into your half-life\tfc\maps directory. | |
Put all of the wildsky*.* files into your half-life\tfc\gfx\env directory. | |
Put all of the *.wav files into your half-life\tfc\sound\mulch directory. | |
Copyright and Permissions |
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This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name mulch_fnf.bsp and is supplied in a zip file called mulch_fnf.zip that also contains this text document and no other files. Also, if you wish to put it on a publication (ie: Magazine, CD-ROM), please send me a copy also. My email is listed above. | |
© Copyright 1999, 2000, 2001 Mulchman |