Table of Contents - Smooth

Info
Credits
Play Information
Construction
Compile / Testing
Designer Notes
Installation
Copyright Permissions

Info

Title Smooth
Filename smooth.bsp
Author Jeremy "Deride" Lindholm
Date December 29, 2001
e-mail hankey@bresnanlink.net
Website http://pages.tca.net/deride
Mapping Guild http://mulchman.org/mm/
Description Capture the Flag
Additional Info You can find me in #sandawgs and #bsu on the IRC server GamesNET

Credits

I'd like to thank Dr.Smooth for creating the original 32smooth map for Quake World Team-Fortress, and kindly allowing me to do a re-make for TFC!
I'd like to thank Clan Dragon Army for kindly borrowing us their server for playtesting, thanks a bunch!
I'd like to thank Ecks without his constant pressure to finish the map and help working out bugs, this map would never be. Mucho Thanks!
I'd like to thank [WTF?]MoOg for making the custom FullMoon Sky which I found at The Wadfater website.
I'd like to thank Magnus Jansén for allowing me to use his custom ambient sounds he made for Vidars Niflheim TFC level (nm_waves.wav and nm_wind.wav) on my level. Thanks man!
I'd like to thank Sock and Yves Allaire for making the texture packs in which I used textures from.
I'd like to thank ID Software and Grey Matter Studios for making the few textures for Quake 3 and Return to Castle Wolfenstein that I borrowed to make my map. If you'd like them taken out please email me and I'll find replacements for them.
I'd like to thank Zoner for making Zoner's Half-Life Compiling tools, they sure beat the heck outta the valve ones.
I'd like to thank Dr.Pepper and Mello Yello for making the beverages I drank during the making of this level.
I'd like to thank all of the playtesters, in no particular order Ecks, |SD|Apoc, DAr`Petra, DAr`DrDevice, DAr`God, DAr`SpaceMan, |404|Strider, |404|Dman2b, |404|8ball-std-, |404|Nadagast, [HCA]Wilco3D-XO, PF|Grifter, PF|Cinder-BSU, robotech, Ci-MaGwA-c0, [TDA]Necro-BW, Janordy, HazE[JPD]-VE, [aO]-RazoR, Zangthus, [aO]-ex-r8eD-std-VD, Dar`Mazer, nos-a-, t976.mT-keg-, [aO]-Ruiner[NIX]-EE, [cDDw]Ja`sF, Dar`Ender, [aO]Cyanide-std|Mi6, [WoB]Matt, and last but not least Xenon thanks for all the feedback, everything was taken into consideration.

Play Information

Single Player Nope
Deathmatch Nope
Cooperative Nope
Team Fortress Classic Yep
Difficulty Settings Nope
New Sounds Nope
New Textures Yep, Only a few Valve textures used
Size Large
Recommend # of players 16-24 (maybe even more?)

Construction

Base New Map
Editor used Worldcraft v3.3
Known Bugs None
Build Time Long Time (testing, re-texturing many times, re-designing rooms many times).

Compile / Testing

Machine Athlon Thunderbird 1ghz, 256MB RAM, MSI GeForce2 Pro Plus 64mb DDR (AGP)
Compile Times (WC compile .log included)
hlcsg -nowadtextures 105.61 seconds
hlbsp 43.43 seconds
hlvis -full 538.44 seconds
hlrad -extra -chop 72 3928.22 seconds

Designer's Notes

I was begged to make this level by many people, and I felt I should satisfy their wants for this map. I was also a big fan of 32smooth for QWTF so I felt it'd be a fun project. Basically I rebuilt the original 32smooth, made a few minor layout changes for the sake of rendering speeds and gameplay. I also re-hid the quad damages, they are in the SAME SPOT in both bases, I'll leave it to you guys to find them. =)

Installation

If you have directories enabled in Winzip, then extract EVERYTHING into your half-life\ directory. Otherwise, here is where the files go:
Put the smooth.cfg into your half-life\tfc directory.
Put the gotquad.wav into your half-life\tfc\sound\vox directory.
Put the smooth.bsp , smooth.txt , and smooth.res into your half-life\tfc\maps directory.
Put the smooth.txt and smooth.bmp into your half-life\tfc\overviews directory.
Put the nm_waves.wav and nm_wind.wav into your half-life\tfc\sound\nm_tfc directory.
Put all of the fullmoon*.* files into your half-life\tfc\gfx\env directory.

Copyright and Permissions

This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name smooth.bsp and is supplied in a zip file called smooth.zip that also contains this text document and no other extra files not contained in the original. Also, if you wish to put it on a publication (ie: Magazine, CD-ROM), please send me a copy. My email is listed above.

© Copyright 2001, 2002 Jay "Deride" Lindholm