Table of Contents - Smooth |
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Info | |
Credits | |
Play Information | |
Construction | |
Compile / Testing | |
Designer Notes | |
Installation | |
Copyright Permissions | |
Info |
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Title | Smooth |
Filename | smooth.bsp |
Author | Jeremy "Deride" Lindholm |
Date | December 29, 2001 |
hankey@bresnanlink.net | |
Website | http://pages.tca.net/deride |
Mapping Guild | http://mulchman.org/mm/ |
Description | Capture the Flag |
Additional Info | You can find me in #sandawgs and #bsu on the IRC server GamesNET |
Credits |
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I'd like to thank Dr.Smooth for creating the original 32smooth map for Quake World Team-Fortress, and kindly allowing me to do a re-make for TFC! | |
I'd like to thank Clan Dragon Army for kindly borrowing us their server for playtesting, thanks a bunch! | |
I'd like to thank Ecks without his constant pressure to finish the map and help working out bugs, this map would never be. Mucho Thanks! | |
I'd like to thank [WTF?]MoOg for making the custom FullMoon Sky which I found at The Wadfater website. | |
I'd like to thank Magnus Jansén for allowing me to use his custom ambient sounds he made for Vidars Niflheim TFC level (nm_waves.wav and nm_wind.wav) on my level. Thanks man! | |
I'd like to thank Sock and Yves Allaire for making the texture packs in which I used textures from. | |
I'd like to thank ID Software and Grey Matter Studios for making the few textures for Quake 3 and Return to Castle Wolfenstein that I borrowed to make my map. If you'd like them taken out please email me and I'll find replacements for them. | |
I'd like to thank Zoner for making Zoner's Half-Life Compiling tools, they sure beat the heck outta the valve ones. | |
I'd like to thank Dr.Pepper and Mello Yello for making the beverages I drank during the making of this level. | |
I'd like to thank all of the playtesters, in no particular order Ecks, |SD|Apoc, DAr`Petra, DAr`DrDevice, DAr`God, DAr`SpaceMan, |404|Strider, |404|Dman2b, |404|8ball-std-, |404|Nadagast, [HCA]Wilco3D-XO, PF|Grifter, PF|Cinder-BSU, robotech, Ci-MaGwA-c0, [TDA]Necro-BW, Janordy, HazE[JPD]-VE, [aO]-RazoR, Zangthus, [aO]-ex-r8eD-std-VD, Dar`Mazer, nos-a-, t976.mT-keg-, [aO]-Ruiner[NIX]-EE, [cDDw]Ja`sF, Dar`Ender, [aO]Cyanide-std|Mi6, [WoB]Matt, and last but not least Xenon thanks for all the feedback, everything was taken into consideration. | |
Play Information |
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Single Player | Nope |
Deathmatch | Nope |
Cooperative | Nope |
Team Fortress Classic | Yep |
Difficulty Settings | Nope |
New Sounds | Nope |
New Textures | Yep, Only a few Valve textures used |
Size | Large |
Recommend # of players | 16-24 (maybe even more?) |
Construction |
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Base | New Map |
Editor used | Worldcraft v3.3 |
Known Bugs | None |
Build Time | Long Time (testing, re-texturing many times, re-designing rooms many times). |
Compile / Testing |
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Machine | Athlon Thunderbird 1ghz, 256MB RAM, MSI GeForce2 Pro Plus 64mb DDR (AGP) |
Compile Times (WC compile .log included) | |
hlcsg -nowadtextures | 105.61 seconds |
hlbsp | 43.43 seconds |
hlvis -full | 538.44 seconds |
hlrad -extra -chop 72 | 3928.22 seconds |
Designer's Notes |
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I was begged to make this level by many people, and I felt I should satisfy their wants for this map. I was also a big fan of 32smooth for QWTF so I felt it'd be a fun project. Basically I rebuilt the original 32smooth, made a few minor layout changes for the sake of rendering speeds and gameplay. I also re-hid the quad damages, they are in the SAME SPOT in both bases, I'll leave it to you guys to find them. =) | |
Installation |
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If you have directories enabled in Winzip, then extract EVERYTHING into your half-life\ directory. Otherwise, here is where the files go: | |
Put the smooth.cfg into your half-life\tfc directory. | |
Put the gotquad.wav into your half-life\tfc\sound\vox directory. | |
Put the smooth.bsp , smooth.txt , and smooth.res into your half-life\tfc\maps directory. | |
Put the smooth.txt and smooth.bmp into your half-life\tfc\overviews directory. | |
Put the nm_waves.wav and nm_wind.wav into your half-life\tfc\sound\nm_tfc directory. | |
Put all of the fullmoon*.* files into your half-life\tfc\gfx\env directory. | |
Copyright and Permissions |
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This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name smooth.bsp and is supplied in a zip file called smooth.zip that also contains this text document and no other extra files not contained in the original. Also, if you wish to put it on a publication (ie: Magazine, CD-ROM), please send me a copy. My email is listed above. | |
© Copyright 2001, 2002 Jay "Deride" Lindholm |