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2977 Posts in 217 Topics by 29 Members - Latest Member: Frosty[SA] March 28, 2024, 07:19:08 pm
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1
 I just got a very pretty older case, didn't cost much but it's was probably one of the dirtiest cases I've encountered. I am in the process of a total disassembly and cleaning of the case but it should be worth it in the end. It is gunmetal with black trim, NZXT phantom 410 SE pretty sure the original fans are shot though. was thinking some ARGB fans would be cool.
https://www.bhphotovideo.com/c/product/1134408-REG/nzxt_ca_ph410_g2_ph410_phantom_mid_tower_gunmetal.html








2
Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by Sandman[SA] on March 24, 2024, 07:55:56 pm »
Some big changes are coming to the server.  First, the client-side mod pack has been consolidated to just 25 mods currently.  That is everything you need to join the server.  But if you want the full package so you can play it solo, there is a link for that now too.  Check the first post.

Coming soon will be some new mods.
Drone Weapons Mod.  It is what it sounds like.  Weapons for a drone. 
Send Drone to Trader.  It too speaks for itself.  Will allow you to send a drone to the trader with what you want to sell.

They are too large to attach here so it's in the mod pack.
3
Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by Sandman[SA] on March 19, 2024, 10:41:42 pm »
Some more QoL treatment on the server.

1:  Craftable Hazmat mod got an overhaul.  Hazmat suits now require a schematic in order to craft them.  Should be able to find the schematics it in random loot and from traders.  Or you can just craft the schematic if you want.  Each piece of the suit is as tough as military armor and now has 4 mod slots.  Quick note, install your mods before you wear the suit.  Adding mods while you are wearing it could disrupt radiation protection.

2:  Craftable cowboy hat mod got a small update to make the schematic easier to get.  Similar to hazmat suit.

3:  Incendiary Rounds mod got a small update to make the mod lootable in large loot cashes and in buried treasure.  The trader should sell these more often now.

4:  Shock Rounds mod got the same treatment as Incendiary Rounds mod.

5:  Fixed some small details on Castle Keep and Compound POI's.  Mainly just missing paint in key spots and added higher possibility to loot bookshelves.

6:  Fixed clear mission objectives on Greenhouse and Serial Killer POI's.  Greenhouse also got a number of detail changes.

7:  All default traders had the invisible wall surrounding them removed.  You can now go behind the counter to explore and loot.  Traders such as Bob and Jen have back doors that are unlocked.  There is a switch behind the counter to open the other door.  Joel has a switch down stairs to open a hatch in the floor behind the counter.

8:  Super tools and weapons mod got a small change to the super impact driver.  Block damage increased from 75 to 150.  100 is max for the default tier 6 version.
4
General Discussion / Re: Well, this doesn't sound good!!!
« Last post by Sandman[SA] on March 13, 2024, 07:43:05 pm »
What's strange is sometimes the negative reviews are fake too.
5
Spam City / Re: Last Man/Woman Posting
« Last post by Sandman[SA] on March 13, 2024, 07:36:53 pm »
And they keep trying.
6
Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by Sandman[SA] on March 13, 2024, 07:33:43 pm »
Wait.  You want a POI to have a group of select zeds to spawn outside to bum rush you as you try to enter?  That would be a bit tricky, but it can be done.

Otherwise, random zeds spawn in the wild at a preset distance from the player during horde battles.  You have little to no control over that.

Anyway, made a couple of minor changes to Castle Blackhearth.  Basically small cosmetic changes really.  And there is a new POI to lookout for on the next map reset.
#1. Alamo_Restaurant_Voltralux = The Alamo.  It's a pretty nice tier 2 restaurant.

Also, I think I have figured out how to properly use the built-in random world generator customizer.  So, all 4 biomes will be available next time.
7
Geek / Games Discussion / Re: Dragon Ball Z talk
« Last post by Sandman[SA] on March 13, 2024, 07:05:55 pm »
Some very sad news has come to my attention.



He will be missed.
8
I just want to put in my 2 cents here.  With our current technology, EV's are not the way to go for everyone.  On the best of days, EV's have 1/4 to 1/3rd the range of a gas powered car and require specialized charging.  And it gets even worse during extreme temperature climates.  Those who live in inner city housing or apartments won't have at home access to charging.  The cost to own and maintain them is noticeably higher compared to regular cars.  And just like cell phones and laptops, battery life is limited.  The more you charge and discharge them, the shorter the battery life gets.  That battery pack costs about half of the value of the car when it's brand new.

On the pro side, they do provide instant power on demand, can run almost completely silent and won't produce any harmful emissions during normal operation.  Those few who have outfitted their homes with solar and have fast charging at home can use their vehicles as additional emergency power.

And one more thing that's both a pro and a con.  Pro: Instant heat and cooling year round.  Con: Shorter range because of instant heat and cooling.

But I think the biggest argument to owning an EV is pollution reduction.  Here are the facts.  EV's don't produce any emissions during normal operation.  That is true.  But emissions are produced when charging them.  Think about this.  Solar, wind and hydro make up a very small percentage of total energy production.  And the process of making just one of those batteries that power EV's produces as much pollution as letting a diesel engine idle for a year straight. 

If you want the best of both worlds.  Go with a gasoline / electric hybrid.
9
I can't see myself ever being able to afford a new car ... much less an electric car which of course would be new. But reading over the last year about all the issues and broken promises .. made me want to start this thread and I invite you guys to post to it as well.



Electric cars have up to a third less range than advertised in real-life conditions, investigation finds

https://www.msn.com/en-ca/news/world/electric-cars-have-up-to-a-third-less-range-than-advertised-in-real-life-conditions-investigation-finds/ar-BB1jJhPU

The battery life of the cars tested was on average 29.9% less than advertised

11 Hidden Costs of Owning an Electric Car

https://www.bobvila.com/articles/hidden-costs-of-owning-an-electric-car/

1. Higher Purchase Price (Don't think that one is so hidden)
2. Registration Fees
3. Insurance Premiums
4. Road Charging
5. Home Charging
6. Battery Replacement
7. Depreciation
8. Range Loss
9. Repair Bills (especially since you can't fix it in your own garage)
10. Charging Time
11. Add-ons
12. (not listed but I would add future HACKING)

10
Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by KT 💣 KλBoƠM on March 12, 2024, 07:01:41 pm »
I also learned that you can tie several of them in groups.

Wait can you have more of a certain type of zombies spawn in a certain area?  That makes me think of .. wouldn't it be cool to have a specialized zombie hoard defence superstructure and zombies spawn all around it without ruining homes near by?
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