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3032 Posts in 218 Topics by 30 Members - Latest Member: Kodiac April 19, 2024, 07:03:35 pm
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91
Flames / Re: My new car got broken into and my air compressor stolen!!
« Last post by KT 💣 KλBoƠM on March 03, 2024, 12:43:51 am »
Also they stole his Oakley Sunglasses too and the manuals.

Forgive me.  That slipped my mind.  But you did focus on the compressor a bit.

That is because I did not realize they stole the oakleys at first until it was a sunny day and I went to put them on. They were in a hidden compartment. This made me realize that the thief probably targetted CRV's as he knows they have hidden compartments that people trust their items will be safe in. But probably they should have locks on them like some glove boxes do... in some vehicles.

I wish I had a vehicle where they can't get into the back .. every car previously they could not get into the trunk but this CR-V .. once they open the doors they can get into the back hatch too easily.

People tend to call vehicles like your CR-V and my Pilot as SUV's because it sounds cooler that what they really are.  Just a modern-day station wagon.  Anyway, almost every vehicle on the road today does come with a lockable glove box.  You can secure some small items in there.  But you can find larger secured locked boxes for these vehicles.  Unfortunately, they usually cost a lot of money.

Ya definitely a modern-day station wagon / van :P Also CRV's do not have locks on their glove boxes which is odd. None of the hidden compartments have locks... :(
92
Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by KT 💣 KλBoƠM on March 03, 2024, 12:39:11 am »
Thx Sand :)

93
Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by Sandman[SA] on March 02, 2024, 06:40:28 pm »
So, I was happy to see my early play testing went very well.  I went and checked every custom POI in the pack and even remade all new mesh files for them.  Almost every one of them has gone through some noticeable changes from repaint to relocation within its tile, to complete restructuring.  So, you shouldn't see any discernable changes to the POI's as you approach from a distance.  Although, the green house may look a little off high in the air with the glass panel roof.  I didn't do anything to it to clean up the distant look.  And there are 4 new POI's that didn't appear in the last reset.  But they are in now.

#1: house_modern_30 = The Smith residence
#2: Zap_Arcade_Voltralux = Zap Arcade
#3: MafiaMuseum_Voltralux = Mafia Museum
#4: Hitman_Hawkes_Bay_Beach_House = Hawkes Beach House

There is also a new mod that is attached below.  It's the trader fast travel that I had mentioned before.  It uses the radio equipment near the hela-pad at every trader base so you can call for a fast travel to any other trader you had visited.  It costs 1000 dukes to use.  Trader Mechanic is now also equipped to use this.  I have also attached the modded poi's if anyone doesn't want to download the entire pack to get them.

There is also a link to the mod if my attachment doesn't work.  https://www.nexusmods.com/7daystodie/mods/4340
94
Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by Sandman[SA] on March 01, 2024, 09:41:07 pm »
I have been working feverishly trying to fix all the random custom POI placement issues.  Issues such as, not landing in zones I want them to place.  Or not place correctly in a tile.  As in, sits off centered in the tile and is too close or too far away from the roadway.  (See my previous post.  Precise prefab sizes make the difference.)  Or just rotated in the wrong direction.  I have also learned how to use add-in prefabs and driveways.  Including how to make roads in random gen connect to massive POI's that sit outside a city, in the wilderness.  Even learned how to make mesh files.  These are low poly copies of POIs that you see from a distance.  I have learned a lot.

I have had to resize a number of custom POI's to get them to place perfectly and learned a bit more about zoning rules so I can get a POI to land in a particular zone.  Most of the custom POI's got a bit of a make-over as well.  Some are more obvious than others.  It's all about aesthetics and function, right?  I still have a bit more work to do before I am ready to show it off.  But I did come across a new mod that I think everyone will love.  It has to do with fast travel between traders.  I'll explain more about it if I decide to use it on the server.
95
Geek / Games Discussion / Re: KT's Cyber Security Thread
« Last post by One Eyed Wonderweasle on February 29, 2024, 02:13:18 pm »
96
Geek / Games Discussion / Re: NAS (Network Attached Storage)
« Last post by Sandman[SA] on February 23, 2024, 10:13:52 pm »
If anyone is still thinking about a nas, I thought this would be useful.

97
Geek / Games Discussion / Re: KT's Cyber Security Thread
« Last post by Sandman[SA] on February 23, 2024, 10:07:34 pm »
Hey Dave.  That video is listed as private.  Do you have another link?
98
Geek / Games Discussion / Re: KT's Cyber Security Thread
« Last post by One Eyed Wonderweasle on February 23, 2024, 12:23:12 pm »



 pretty sure this is the same thing. more legit source. last one might have been a copycat youtuber site.
99
Geek / Games Discussion / Re: STEAM SALES and NEW STEAM GAME releases
« Last post by One Eyed Wonderweasle on February 23, 2024, 12:07:42 pm »
 If you like planet colonization games.





https://store.steampowered.com/app/1948430/Planet_S/
100
General Discussion / Re: Well, this doesn't sound good!!!
« Last post by Sandman[SA] on February 23, 2024, 12:13:49 am »
Just go into your BIOS settings and disable the TPM feature.  Actually, you will be switching off from the on-chip TPM to an add-on TPM card.  Since you don't have a TPM card, you are effectively disabling the feature.
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