gfxgfx
 
Please login or register.

Login with username, password and session length
logo
 
gfx gfx
gfx
2181 Posts in 177 Topics by 29 Members - Latest Member: Frosty[SA] March 31, 2023, 12:48:43 pm
*
Sorry, you must be logged in to use the shoutbox!
gfx* Home | Help | Search | Calendar | Login | Register | Site | gfx
gfx
Server Admins  |  Server Issues  |  Server Announcments  |  Our own 7 Days 2 Die server
gfx
gfxgfx
 

Author Topic: Our own 7 Days 2 Die server  (Read 590 times)

0 Members and 1 Guest are viewing this topic.

Offline Sandman[SA]

  • Head Admin
  • Administrator
  • *
  • Posts: 1308
  • Age: 55
  • Location: Philadelphia PA
  • Karma: +13/-0
  • Gender: Male
  • Operating System:
  • Windows 10 Windows 10
  • Browser:
  • Microsoft Edge Microsoft Edge
    • The Server Admins
Re: Our own 7 Days 2 Die server
« Reply #15 on: December 31, 2022, 08:32:44 pm »
As of today, the 7D2D server got a fresh map reset.  No new mods but several new POI's.  Most have been altered from the downloadable originals.  Including a military base where I did include the original and modified versions.  And there is a huge mall to explore.  Also, it's a bigger environment now too.  Went from 6k to 8k.

Offline Sandman[SA]

  • Head Admin
  • Administrator
  • *
  • Posts: 1308
  • Age: 55
  • Location: Philadelphia PA
  • Karma: +13/-0
  • Gender: Male
  • Operating System:
  • Windows 10 Windows 10
  • Browser:
  • Microsoft Edge Microsoft Edge
    • The Server Admins
Re: Our own 7 Days 2 Die server
« Reply #16 on: January 26, 2023, 11:12:08 pm »
I did a few more small changes to the furious turret lineup.  Each exotic turret will now require that specific weapon schematic in order to craft it.  Also made some other adjustments to them.  Damage output, repair cost, craft cost, economic value, fire rate and so on.  And lastly.  A new 44 magnum turret that's been added to the lineup.  But is still a work in progress.  It's a little bit stronger than a basic SMG turret and has a little more craft cost, repair cost and range as well.  If you have a pile of cash burning holes in your pockets, all of these turrets will be randomly available for purchase from any trader's secret stash.

Offline Sandman[SA]

  • Head Admin
  • Administrator
  • *
  • Posts: 1308
  • Age: 55
  • Location: Philadelphia PA
  • Karma: +13/-0
  • Gender: Male
  • Operating System:
  • Windows 10 Windows 10
  • Browser:
  • Microsoft Edge Microsoft Edge
    • The Server Admins
Re: Our own 7 Days 2 Die server
« Reply #17 on: March 09, 2023, 11:09:17 pm »
I've been working feverishly on what I have in store for the next 7d2d server reset.  I've got a couple more custom POIs.  Including a fairly large welcome center that houses 5 traders inside of a moat style base.  It's unprotected so you can do what you please there.  Also, no hope mall is back and better than ever!  Many previous custom POIs have some small reworks like growing gardens and working (not broken) workstations and lights are turned on.  Only a bit on the dim side so it's not blinding during the day.  I'm not sure if this is going to work as planned, but all traders should be getting a similar treatment.  Minus the growing gardens.  Those places are protected and you wouldn't be able to harvest them without a modded lawn tractor.

Offline Sandman[SA]

  • Head Admin
  • Administrator
  • *
  • Posts: 1308
  • Age: 55
  • Location: Philadelphia PA
  • Karma: +13/-0
  • Gender: Male
  • Operating System:
  • Windows 10 Windows 10
  • Browser:
  • Microsoft Edge Microsoft Edge
    • The Server Admins
Re: Our own 7 Days 2 Die server
« Reply #18 on: March 19, 2023, 11:34:59 pm »
A fresh map has been started and the mod pack has some updates.  Some plugins have reworks.  And a couple of new QoL mods added.  Namely a lock pick mod and a couple of new foods.  Also, 2 new big POI's. A moat style welcome center with 5 traders inside (NOT PROTECTED) and No Hope Mall makes a return.  Not to be confused with the dod mall.  Other POI's had some noticeable changes.  Mostly growing gardens, lighting changes and general repairs.  The biggest of the POI changes are the traders.  All 6 of them.  Including The Mechanic.  They all got (let's just say) a major overhaul.  The Mechanic now has a large powered garage door.  You just need batteries and a wiring tool to get it working.  Other things like every trader now has fully functional work stations.  All new lighting.  All new shelving and counters, and they are all lootable.  And some other noticeable changes around their bases.



Edit:  Sorry about the confusion.  I thought I had uploaded the final reworks of all the traders to the server, but I missed 1.  Trader Rekt only has the work in progress version.  Maybe I will reset the world again if no one joins by tomorrow so it has the final version.  We will see.
« Last Edit: March 20, 2023, 12:54:57 am by Sandman[SA] »

Server Admins  |  Server Issues  |  Server Announcments  |  Our own 7 Days 2 Die server
 

gfxgfx
gfx
SMF 2.0.6 | SMF © 2013, Simple Machines
Copyright © 2000-2022 Server Admins All Rights Reserved.
Page created in 0.156 seconds with 17 queries.
Helios Multi © Bloc
gfx
Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS!