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3080 Posts in 224 Topics by 30 Members - Latest Member: Kodiac May 01, 2024, 08:38:54 pm
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Recent Posts

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91
Spam City / Re: Song of the Day
« Last post by Sandman[SA] on April 01, 2024, 05:44:32 pm »
Here is an oldie but goodie.  I honestly had no idea who did this song.  Till now.

92
 It doesn't have any of the cooling problems you mentioned. you do remember the subject of this thread right? KT started the thread about cooling a system like hers  not a top 1% overclocked $3,000 over kill computer. I'm pretty sure with about 6 out of the up to 8 possible fans I would be able to keep my current rig cool with that case. R9 3900x and rtx 3070.
93
Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by Sandman[SA] on March 31, 2024, 03:46:26 pm »
So, the new map is up on the server with a brand-new custom POI by Captionrun named "Trader Market".  Or as you should see it in-game is "Cross Trader Market Place".  It's a one-of-a-kind trader base that houses 6 traders under one roof.  You heard right.  There are 6 of them.  Traders Bob, Jen, Joel, Rekt, Hugh and the Mechanic are all there to serve you.  In a food court style setting with fully functional workstations outside and a decent sized parking lot with 2 ways in and out.  There is a decent amount of storage inside if you want to camp there for a while.  And it is trader protected so you can't build there or damage it.

One mod has been removed.  Fast_Travel.   It's nice when it works, but it has proven to be unreliable and highly problematic in multiplayer.

I have very limited testing with the Send Drone to Trader mod.  If you have a weapon equipped drone and ammo on board, remove the ammo before sending it.  The drone will sell the ammo.  So, if anyone cares to test it, I need feedback.

One last announcement.  ChickenCoops mod has gotten a change.  Particularly for the bird nests and the sounds it makes.  Very annoying when closing the bird nest and it sounded like you just broke down a door.  It's been changed to make default sounds.

A fresh download of the current mod pack is required this time.
94
Pretty cool looking old school air flow case.  Plenty of space for 5 1/4 drives.  As well as 3 1/2 HDD's.  It would make a nice case for a retro gaming rig or a home nas.  With how large modern higher end GPU's have gotten and how much cooling modern CPU's require, you would have to keep it low budget for modern gaming rig hardware.  That side intake is just in the way.  And the limited front intake and top exhaust real estate this case has could hurt overall performance of higher watt components.  I look forward to seeing what you do with it.
95
 I just got a very pretty older case, didn't cost much but it's was probably one of the dirtiest cases I've encountered. I am in the process of a total disassembly and cleaning of the case but it should be worth it in the end. It is gunmetal with black trim, NZXT phantom 410 SE pretty sure the original fans are shot though. was thinking some ARGB fans would be cool.
https://www.bhphotovideo.com/c/product/1134408-REG/nzxt_ca_ph410_g2_ph410_phantom_mid_tower_gunmetal.html








96
Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by Sandman[SA] on March 24, 2024, 07:55:56 pm »
Some big changes are coming to the server.  First, the client-side mod pack has been consolidated to just 25 mods currently.  That is everything you need to join the server.  But if you want the full package so you can play it solo, there is a link for that now too.  Check the first post.

Coming soon will be some new mods.
Drone Weapons Mod.  It is what it sounds like.  Weapons for a drone. 
Send Drone to Trader.  It too speaks for itself.  Will allow you to send a drone to the trader with what you want to sell.

They are too large to attach here so it's in the mod pack.
97
Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by Sandman[SA] on March 19, 2024, 10:41:42 pm »
Some more QoL treatment on the server.

1:  Craftable Hazmat mod got an overhaul.  Hazmat suits now require a schematic in order to craft them.  Should be able to find the schematics it in random loot and from traders.  Or you can just craft the schematic if you want.  Each piece of the suit is as tough as military armor and now has 4 mod slots.  Quick note, install your mods before you wear the suit.  Adding mods while you are wearing it could disrupt radiation protection.

2:  Craftable cowboy hat mod got a small update to make the schematic easier to get.  Similar to hazmat suit.

3:  Incendiary Rounds mod got a small update to make the mod lootable in large loot cashes and in buried treasure.  The trader should sell these more often now.

4:  Shock Rounds mod got the same treatment as Incendiary Rounds mod.

5:  Fixed some small details on Castle Keep and Compound POI's.  Mainly just missing paint in key spots and added higher possibility to loot bookshelves.

6:  Fixed clear mission objectives on Greenhouse and Serial Killer POI's.  Greenhouse also got a number of detail changes.

7:  All default traders had the invisible wall surrounding them removed.  You can now go behind the counter to explore and loot.  Traders such as Bob and Jen have back doors that are unlocked.  There is a switch behind the counter to open the other door.  Joel has a switch down stairs to open a hatch in the floor behind the counter.

8:  Super tools and weapons mod got a small change to the super impact driver.  Block damage increased from 75 to 150.  100 is max for the default tier 6 version.
98
General Discussion / Re: Well, this doesn't sound good!!!
« Last post by Sandman[SA] on March 13, 2024, 07:43:05 pm »
What's strange is sometimes the negative reviews are fake too.
99
Spam City / Re: Last Man/Woman Posting
« Last post by Sandman[SA] on March 13, 2024, 07:36:53 pm »
And they keep trying.
100
Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by Sandman[SA] on March 13, 2024, 07:33:43 pm »
Wait.  You want a POI to have a group of select zeds to spawn outside to bum rush you as you try to enter?  That would be a bit tricky, but it can be done.

Otherwise, random zeds spawn in the wild at a preset distance from the player during horde battles.  You have little to no control over that.

Anyway, made a couple of minor changes to Castle Blackhearth.  Basically small cosmetic changes really.  And there is a new POI to lookout for on the next map reset.
#1. Alamo_Restaurant_Voltralux = The Alamo.  It's a pretty nice tier 2 restaurant.

Also, I think I have figured out how to properly use the built-in random world generator customizer.  So, all 4 biomes will be available next time.
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