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Author Topic: Our own 7 Days 2 Die server  (Read 8328 times)

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Offline KT 💣 KλBoƠM

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Re: Our own 7 Days 2 Die server
« Reply #45 on: September 24, 2023, 11:41:58 am »
Ah okay good. I will probably play late tonight maybe after my mom's night prayers. So perhaps 11pm?

Offline Sandman[SA]

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Re: Our own 7 Days 2 Die server
« Reply #46 on: September 24, 2023, 11:58:29 pm »
I just added a new tool.  It's called the "Super Pickaxe".  It's fast.  Almost too fast.  lol

Offline KT 💣 KλBoƠM

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Re: Our own 7 Days 2 Die server
« Reply #47 on: September 25, 2023, 02:34:15 pm »
I just added a new tool.  It's called the "Super Pickaxe".  It's fast.  Almost too fast.  lol


oooooh diggy diggy hole :D


Offline Sandman[SA]

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Re: Our own 7 Days 2 Die server
« Reply #48 on: September 26, 2023, 02:18:16 pm »
So, I am tinkering around with coloring the new turrets so that they can be visually identified at a glance as to what they are.

White = Default
Orange = AK47
Yellow = Sniper
Blue = Magnum
Purple = RPG
Red = Dart
Green = Heavy Caliper

There is a side effect that comes with this.  The targeting cone that becomes visible when you have the wiring tool in your hand, becomes the color of the gun in question.  Which is not a big deal.  The problem is, it's extremely difficult to see through.  And aim for that matter.  There is very little opacity to the cone and I can't figure out a way to combat this.

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Re: Our own 7 Days 2 Die server
« Reply #49 on: September 26, 2023, 02:24:02 pm »
So, I am tinkering around with coloring the new turrets so that they can be visually identified at a glance as to what they are.

White = Default
Orange = AK47
Yellow = Sniper
Blue = Magnum
Purple = RPG
Red = Dart
Green = Heavy Caliper


There is a side effect that comes with this.  The targeting cone that becomes visible when you have the wiring tool in your hand, becomes the color of the gun in question.  Which is not a big deal.  The problem is, it's extremely difficult to see through.  And aim for that matter.  There is very little opacity to the cone and I can't figure out a way to combat this.

So with that you are still going forward with this?

Wait why aren't you at work?

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Re: Our own 7 Days 2 Die server
« Reply #50 on: September 26, 2023, 03:50:48 pm »
So with that you are still going forward with this?

Yeah, why not.  Let's see how it plays.

Wait why aren't you at work?

It's slow today so I took the day off.

Offline KT 💣 KλBoƠM

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Re: Our own 7 Days 2 Die server
« Reply #51 on: September 26, 2023, 11:02:42 pm »
So with that you are still going forward with this?

Yeah, why not.  Let's see how it plays.

Wait why aren't you at work?

It's slow today so I took the day off.

Ah well I have been rather busy all day lol. Finally have time just now .. if my mom stops calling back telling me everything else she remembered after hanging up :P (She does this EVERY night)

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Re: Our own 7 Days 2 Die server
« Reply #52 on: October 02, 2023, 07:31:10 pm »
In a recent update, I added a few powered lights to the working stuff mod.  There are three LED panel lights in the following border colors.  White, Grey and Black.  I added an end table lamp.  And two street lights.  One tops a 1/2 round pole as a normal street light.  The other is a classic, old school street light with a lantern style lamp.

If there any other lights that you want to see made powered, let me know.

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Re: Our own 7 Days 2 Die server
« Reply #53 on: October 03, 2023, 05:52:12 pm »
I found it funny that when you logged out my lights started partying reminding me it is NOW your BIRTHDAY!


Offline Sandman[SA]

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Re: Our own 7 Days 2 Die server
« Reply #54 on: October 04, 2023, 10:41:35 pm »
I see the exact same effect to the lights in my base after I leave yours.  It happened twice so far.

But I have made some changes recently, so let's see if it made any difference.

Offline KT 💣 KλBoƠM

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Re: Our own 7 Days 2 Die server
« Reply #55 on: October 13, 2023, 05:11:37 am »
I see the exact same effect to the lights in my base after I leave yours.  It happened twice so far.

But I have made some changes recently, so let's see if it made any difference.

Okay good.

Even though I have been wanting to jump back in my sleep is so messed up and I have also gotten into that game that Frosty gifted me called Baldur's Gate and I remember once again why back in the 90's or was it already early 2000's that I really loved Baldur's Gate and the characters Minsc and Boo in it. Even though they are not necessarily in the game I read in the wiki that they can be found but I haven't reached even past Act 1 yet..

Anyway I appreciate all your help in 7DTD with the lights! I want to work on my own anti-mob base next but not sure where yet. I did find a spot last week that I might use but only have a tower there so far. You might come across it one of these days. :) It sucks :P

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Re: Our own 7 Days 2 Die server
« Reply #56 on: October 19, 2023, 08:27:28 pm »
You can call it a horde base.  Captionrun is always trying something new to perfect the ultimate AFK base.  Once we built a pyramid base and covered every available inch of the exterior with turrets.  It worked great but it was too loud.  Another was a tower with a wide spiral stairway, fully lined with blade traps.  But every now and then, a zombie would get a little too far for comfort.  As the bodies would stack up, there is a small window where they can climb above some blade traps.  Below ground bases don't work because zombies won't jump down very far, but instead, love to dig.

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Re: Our own 7 Days 2 Die server
« Reply #57 on: October 20, 2023, 07:27:06 pm »
You can call it a horde base.  Captionrun is always trying something new to perfect the ultimate AFK base.  Once we built a pyramid base and covered every available inch of the exterior with turrets.  It worked great but it was too loud.  Another was a tower with a wide spiral stairway, fully lined with blade traps.  But every now and then, a zombie would get a little too far for comfort.  As the bodies would stack up, there is a small window where they can climb above some blade traps.  Below ground bases don't work because zombies won't jump down very far, but instead, love to dig.

I miss the days of my underground mining base ;) lol

Offline Sandman[SA]

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Re: Our own 7 Days 2 Die server
« Reply #58 on: October 20, 2023, 07:43:27 pm »
You could always use a blood moon injection and avoid horde night all together.  ;)

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Re: Our own 7 Days 2 Die server
« Reply #59 on: October 22, 2023, 06:17:22 pm »
A little heads up for upcoming 7D2D players using mods.  They will be changing the way the game loads mods in the near future.  So instead of putting your mods in the games route directory, you will have to start using the following directory.

C:/Users/[USER NAME]/AppData/Roaming/7DaysToDie/Mods

You can start using it now if you want.  It won't hurt anything.  And you will be ahead of the game when the new change takes effect.
« Last Edit: October 22, 2023, 06:21:24 pm by Sandman[SA] »

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