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Server Announcments / Re: Our own 7 Days 2 Die server
« Last post by KT 💣 KλBoƠM on July 12, 2024, 09:05:37 pm »I have FINALLY figured it out! Well, the part about the new traders kicking you out on horde night. You need a trader_teleport entity inside the base grounds. I didn't understand how to use this before. But now I do. It's really interesting how the Devs used this entity block. Placing 10 or more of varying sizes in very strategic places. I assume that it's to prevent players from using exploits and building up against or inside a trader base?
I've tested this on my testing server and it's working perfectly. The new traders will no longer kick you out on horde night when the trader open 24/7 mod is active. Without it, you will get kicked out every night. lol. The next map reset will have the fixed trader bases.
So you fixed it?